Geondun (previously named Splungeon) is now up for alpha testing for members of this Google+ community, Madcoretom App Testers (remember G+ ?) Right now there’s an issue on Samsung devices where some of the models don’t show up. I implemented a share button to send the debug string to an application that accepts string messages so […]
Tag Archives: splungeon
Today’s post is about adding health-indicator hearts to my game Splungeon (working title). The first job was to add the concept of health to the game. As it is you can run around and bump into enemies, but nobody loses health. Here I have a “State” class, that holds the state of the game (who […]
Apart from the shading update, the rainbow crystals and the washing machines, I thought I’d write out the update loop. You’ll notice that there’s a few steps where addition and removal of objects are queued. This is to get around concurrent modification exceptions, but it also allows me to clean up nicely, all in one […]
This is my latest project. It is a procedural, triangle-grid dungeon crawler game for Android. What you see here is a work-in-progress screenshot of a few rooms while I’m testing out collisions and physics. Right now, the only thing you can do is find the ladder in each level, to go to the next generated […]
Colour grading (also known as colour correction) (also known as color) is a pretty powerful effect used in games, as well as film. It basically involves mapping the full range of colours to other colours, for example darker shades could become blue tinted or dark yellow could become orange. A lookup table (LUT) is basically […]