Zombies. They’re increasingly popular foes in game, TV and the cinema, but if your not fighting the undead, what other choices do you have? If your not making a fantasy game or recreating battles of history, then your only other choices are terrorists or probably Nazis. The Castle Wolfenstien games are a perfect example of […]
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Time to start a new project! This one’s called Zombie Run, where you’ll actually play as a zombie. As you can tell from the screenshot, this project is in an oldschool pseudo-3d style, much like the sprites in Wolfenstein 3D. It’ll work with vanilla Java installed (no OpenGL). I get to practise my maths and […]
I’m In! My social life is on hold and I’m excited to be a part of Ludum Dare #27! I missed #26, but competed in 22,23,24 and 25. I enjoy both playing the games of others, and the feedback from the community about mine. This time I hope to include music in my game. (The […]
Before the competition It’s that time again folks, time to spend a weekend strapped to my PC, making the most awesome computer game in the short period of 48 hours, all from scratch. About Ludum Dare As usual, the theme is announced right when the competition starts. We’re currently in the theme-voting stage, and there […]
The results are in for the Ludum Dare 48-hour game competition. The theme this time around was “You are the villain” and I came up with the game “Chaos” There were 1327 entries in December 2012, the 25th running of the competition, and below are my results in rank and percentage Humor #56 Top 4.2% […]
One long-term project I’ve worked on involves loading map data from Open Street Maps into my c++ OpenGL driving game. The exported data is in rather large XML, and requires a bit of pre-processing into nodes and road segments. The longitude and latitude need to be converted to x and y coordinates, which I solved […]
Hey everyone! Last weekend I entered the Ludum Dare, number 22. If you don’t know what it is, this is how they explained it: The Competition is the familiar “make a game in 48 hours solo competition” that Ludum Dare is known for. Specific details can be found below. After the competition ends, participants are given 3 […]
I’m halfway through, and here’s what I’ve got so far: Tiny, isn’t it? Don’t worry, you’ll be able to upsize it. This time I decided to go with a Java Applet, rather than asking users to download a jar. I’ve got to have it tested on other computers this time, as my last entry […]
Back In highschool I made a aeroplane-shooter game inspired by games like Scramble Spirits. Looking back at it now it was poorly written, but it got me good marks at the time. Years later I attempted to recreate it in 3D in Java again. I suppose the project halted because the random level generation wasn’t interesting enough […]