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Ludum Dare #27 – 10 seconds

Posted byTomNovember 13, 2016Posted inUncategorisedTags: java, ludum dare, old postLeave a comment on Ludum Dare #27 – 10 seconds

I’m In! My social life is on hold and I’m excited to be a part of Ludum Dare #27! I missed  #26, but competed in 22,23,24 and 25. I enjoy both playing the games of others, and the feedback from the community about mine. This time I hope to include music in my game. (The […]

Ludum Dare #24 – Evolution

Posted byTomNovember 13, 2016Posted inUncategorisedTags: java, ludum dare, old postLeave a comment on Ludum Dare #24 – Evolution

Before the competition It’s that time again folks, time to spend a weekend strapped to my PC, making the most awesome computer game in the short period of 48 hours, all from scratch. About Ludum Dare As usual, the theme is announced right when the competition starts. We’re currently in the theme-voting stage, and there […]

Ludum Dare #25 – You are the villIain

Posted byTomNovember 13, 2016Posted inUncategorisedTags: java, ludum dare, old postLeave a comment on Ludum Dare #25 – You are the villIain

The results are in for the Ludum Dare 48-hour game competition. The theme this time around was “You are the villain” and I came up with the game “Chaos” There were 1327 entries in December 2012, the 25th running of the competition, and below are my results in rank and percentage Humor #56 Top 4.2% […]

Ludum Dare #22 – Hope

Posted byTomNovember 6, 2016Posted inUncategorisedTags: ludum dare, old postLeave a comment on Ludum Dare #22 – Hope

Hey everyone! Last weekend I entered the Ludum Dare, number 22. If you don’t know what it is, this is how they explained it: The Competition is the familiar “make a game in 48 hours solo competition” that Ludum Dare is known for. Specific details can be found below. After the competition ends, participants are given 3 […]

Ludum Dare #23

Posted byTomNovember 1, 2016Posted inUncategorisedTags: gamedev, java, ludum dare, old post1 Comment on Ludum Dare #23

I’m halfway through, and here’s what I’ve got so far:   Tiny, isn’t it? Don’t worry, you’ll be able to upsize it. This time I decided to go with a Java Applet, rather than asking users to download a jar. I’ve got to have it tested on other computers this time, as my last entry […]

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