Apart from the shading update, the rainbow crystals and the washing machines, I thought I’d write out the update loop. You’ll notice that there’s a few steps where addition and removal of objects are queued. This is to get around concurrent modification exceptions, but it also allows me to clean up nicely, all in one […]
Tag Archives: box2d
This is my latest project. It is a procedural, triangle-grid dungeon crawler game for Android. What you see here is a work-in-progress screenshot of a few rooms while I’m testing out collisions and physics. Right now, the only thing you can do is find the ladder in each level, to go to the next generated […]