Geondun (previously named Splungeon) is now up for alpha testing for members of this Google+ community, Madcoretom App Testers (remember G+ ?) Right now there’s an issue on Samsung devices where some of the models don’t show up. I implemented a share button to send the debug string to an application that accepts string messages so […]
Tag Archives: blender
Today’s post is about adding health-indicator hearts to my game Splungeon (working title). The first job was to add the concept of health to the game. As it is you can run around and bump into enemies, but nobody loses health. Here I have a “State” class, that holds the state of the game (who […]
Colour grading (also known as colour correction) (also known as color) is a pretty powerful effect used in games, as well as film. It basically involves mapping the full range of colours to other colours, for example darker shades could become blue tinted or dark yellow could become orange. A lookup table (LUT) is basically […]
I used the references on the polycount wiki http://wiki.polycount.com/FaceTopology
I made a low-poly model of an Audi TT