A billion years ago, I made a little game for the game jam Ludum Dare (Ludum Dare #23). A lot of my games are procedural, and just an exploration of a game mechanic but this was one of the few that had a story that had to be hand written. This was something I enjoyed, and […]
Tag Archives: android
Geondun (previously named Splungeon) is now up for alpha testing for members of this Google+ community, Madcoretom App Testers (remember G+ ?) Right now there’s an issue on Samsung devices where some of the models don’t show up. I implemented a share button to send the debug string to an application that accepts string messages so […]
Today’s post is about adding health-indicator hearts to my game Splungeon (working title). The first job was to add the concept of health to the game. As it is you can run around and bump into enemies, but nobody loses health. Here I have a “State” class, that holds the state of the game (who […]
This is my latest project. It is a procedural, triangle-grid dungeon crawler game for Android. What you see here is a work-in-progress screenshot of a few rooms while I’m testing out collisions and physics. Right now, the only thing you can do is find the ladder in each level, to go to the next generated […]
Treon is my first game, available on the Android Store You play as a triangle, in a neon puzzle-world. You can only cross over boundaries that are the same colour as you are, so don’t get stuck! This is a game I originally developed as a Java Applet. The experiment was to see if I could make […]