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Tag Archives: aesthetic

YENDOR the rogue-like

Posted byTomFebruary 15, 2017August 8, 2020Posted inUncategorisedTags: aesthetic, gamedev, typescript, yendor

I created a little rogue-like game that generates rooms as you open each door. Sometimes it ends up with a lot of 1-tile rooms, but generally it’s okay Play it here The proof of concept works, so the next steps are: Add loot to pick up in rooms Add NPCs, using variations of Langton’s ant Replace boxes […]

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