This project was about an online multiplayer version of Pong. The 2d physics simulation was calculated on your client when the ball was on your side of the court. It turned out pretty glitchy. I originally wrote a lot about it, particularly using Box2d and learning to use the UDP and threading Boost libraries. Here’s an excerpt […]
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I made a low-poly model of an Audi TT
I made a game where you roll a sphere around a race track. I lost interest eventually when I ruined the dynamic lighting (and wasn’t using source control) Here’s part of the old post: So here’s an update on my sphere Racing project. I’ve given up on the editor right now, it was more complex than the […]
At one stage I made an OpenGL screensaver. Each time a digit changed it would start a ripple. TODO: link to download here
I once made a minesweeper clone in 3D. It was written with OpenGL in an MFC window with the (then new) ribbon bar
GLEN (openGL ENgine) was the name of my immediate mode “game engine” which I started during university. It featured: Model loading Ray-triangle collision detection Dynamic models Multi-texturing It wasn’t particularly efficient, but it was a good learning experience. I made a bunch of half-games