This first article will focus on the game part of the game jam. In the (hopefully) upcoming articles we’ll cover the technical side of dithering and shaders, and level generation using a (very) basic neural network, and maybe the screen flow. Oil spill racing was my entry to the Nokia 3310 Jam 3 gamejam The […]
Author Archives: Tom
This one is heavily inspired by the old Worms games (are they still making them?). This is a 2 player turn-based game where players aim their bombs, teleporters or lazers. One of the teams is made of red pigs, hence the name. I recorded the development (at 4 frames per second) so I might share […]
I wanted to try out an idea that (very roughly and poorly) models erosion. The idea is that this can take smooth terrain, and form valeys and rivers. See the Pen Erosion by madcoretom (@madcoretom) on CodePen. Why is it poor? Mainly because water only flows left, right, up or down, and no other angles […]
I entered a 5-day game jam last weekend, called the curdle jam, with the theme “clumping together”. The Jam had 60+ participants with 12 entries by the end of it. You can see all of the submissions here. Out of the 12 I played: AcuVac by Loui K The Clumping Wizard – by ZephB Compactor […]
I’ve been working on a little Websockets chat app, and wanted a way to separate multiple strings. Instead of using commas ‘,’ an escaped comma if the string needs a comma ‘\,’ and double backslash if I just need an actual backslash ‘\\’. What we could do, is include the string’s length before the value. […]
I’ve finally released a game on Itch.io! The game is called “Dog Castle”, and was inspired by Mario Maker. You play as a dog in a castle, collecting food and dodging enemies, with the ultimate goal of saving the king. The levels and enemies are varied, with 5 worlds including a lava world, a sewer […]
I’ve been working on this project for a while (about 18 hours total) and I’ve been capturing every minute of my work. Here’s all that work compressed to 74 seconds. I’m using Atom.io as my little IDE, Paint.NET as the image editor, I’m developing in Typescript, and I’m building with Webpack. The codebase compiles to 56kb so far, with no external libraries. […]
I came up with the idea of a pre-baked collision map. For each pixel Red = distance to closest collide-able pixel, 0-32 Green = X distance to this collision point, -32 to 32 Blue = Y distance to this collision point, -32 to 32 It converts an image like this: Into this: All you need […]
A billion years ago, I made a little game for the game jam Ludum Dare (Ludum Dare #23). A lot of my games are procedural, and just an exploration of a game mechanic but this was one of the few that had a story that had to be hand written. This was something I enjoyed, and […]
Geondun (previously named Splungeon) is now up for alpha testing for members of this Google+ community, Madcoretom App Testers (remember G+ ?) Right now there’s an issue on Samsung devices where some of the models don’t show up. I implemented a share button to send the debug string to an application that accepts string messages so […]