Geondun (previously named Splungeon) is now up for alpha testing for members of this Google+ community, Madcoretom App Testers (remember G+ ?)
Right now there’s an issue on Samsung devices where some of the models don’t show up. I implemented a share button to send the debug string to an application that accepts string messages so they can send it to me.
Intents are pretty cool and something I haven’t tried until now. The code is fairly simple
Intent send = new Intent(); send.setAction(Intent.ACTION_SEND); send.putExtra(Intent.EXTRA_TEXT, debug); send.setType("text/plain"); ctx.startActivity(send);
Here’s an updated screenshot of the game, with a few updates
- NPCs that find you and follow you
- NPCs you can kill, with gibs
- Death
- Health pickups
- Treasure chests
- Menus
Using the Blender Wavefront OBJ export, with “animation” enabled, each of the animation keyframes are saved as separate OBJ files. Here’s a walk cycle