This is my latest project. It is a procedural, triangle-grid dungeon crawler game for Android.
What you see here is a work-in-progress screenshot of a few rooms while I’m testing out collisions and physics.
Right now, the only thing you can do is find the ladder in each level, to go to the next generated level. Rooms are populated with chairs, triangular pyramids, and crystals that turn into chairs when you hit them. I have lots of plans for this one, but I wanted to make sure the physics was correct first, before adding all sorts of features that could have slowed down refactoring.
The colouring is done using a technique explained in this post, but it definitely needs to be tweaked. I think I learned a lot from making Yendor, but I wasn’t satisfied with the square grid and decided to try triangles like in my game Treon.
I hope to add lighting, and some interesting NPCs soon, as well as some other triangle ’tiles’