Recently I've been working on a run animation for my character. After tidying it up a little, and creating a new model (still WIP), i came up with this animation
I haven't seriously looked into skeletal animation/rigging ever since highschool, where i used a demo version of 3Ds max. I've decided to get back into it for game development because it brings so much life to a game.
For my space game, I'll be exporting every 5 frames to its own mesh so i don't get distracted writing another exporter/importer. In the future however I'd like to do a whole lot more skeletal animation.