I've been working on models for my McSpace remake. Here we have a wardrobe, a bed, and a couch.
The first 'act' will start in this room, so I'll need to space-it-up a bit more.
The lighting is flat too. I'm trying to think of an efficient technique for dynamically lighting the level. I tried a form of ambient occlusion, but the effect blurred the edges more than anything else. I might apply a light map over the whole level