Based on my Zombie Run game "engine", I'm making a racing game. It's called Sushi Race mostly to differentiate it from my other attempts at racing games.
There's a bit more involved in this as there'll be "walls" (buildings, barriers etc), so it will look like doom 1 & 2.
It's progressing well, but right now I'm working on the editor, and rendering performance.
Here's a screenshot from BitBucket
Here's a progress screenshot if what I have so far. Its not much, just an editor and basic coloured triangles.
The whole thing sounded much eaiser in my head than it was to actually make. The mathematics seems pretty stable right now, so the next step is to work on the walls.
The Ludum Dare 48-hour game comp is coming up again, this weekend, so this project will go on hold. Hopefully I don't forget about it.
And now there are walls! right now they're just plain coloured, and can't extend above the horizon. I'll deal with that tomorrow.
After my last post yesterday, I implemented texturing for the floors. Pretty neat!
Added a material system, and the walls go up past the horizon. Performance is down (to 50%) due to the doubling of pixels being set. I might have to look to see if there is a better way.