The results are in, and apparently I mage a moody game. I managed to score in the top half for all of the categories, and in the top quarter for most!
What went right
I took a gamble and tried making a 3D game, which I knew would take more time.
I think that the high mood score is due to a combination of the music, the lighting, and the consistent style. Mood wasn't something I was aiming for, in fact I scored lowest on mood for my previous entry.
This game required a different set of tools. Blender and AudioSauna are great and quick ways to make 3D models and sounds respectivley. Paint.NET is always good too.
What went wrong
Nothing really went wrong, but there were places for improvement.
I think the main contribuor to the low "fun" score was the lack of a "You Win" screen. Testers said they would walk around afterwards looking for a prize, or a door to the next level. The game was short, but it combined 3 different game mechanics (light, keys and buttons).
Testers also seemed confused at the ability of the lantern to float to you, and through walls. When friends played, they walked right up to it to pick it up. This would make one of the eagles impossible to reach.
Humor got an average score, which is fine. It's usually a category I go for, but not this time.
If I had more time
The competition started at 1PM on Saturday in Australia. I went out to a party on Saturday night, having only rendering & controls working. I went to work at 10AM on Monday, with 3 hours of the competition left. That said, it just adds to the challenge, and I'm sure many people face the same thing, and I could have worked something out if I wanted.
I would have added a win screen, a longer level (or a number of levels) and decorated it with more props.
If you want to read the comments, play the game, or see details about my score, you can visit my Ludum Dare entry page for Seven Eagles, One Lantern